Camera Focus
On a crowded map, finding one thing and what it talks to meant hunting around. The camera also had only one fixed angle.
Click a thing and the camera glides to frame it and its connections; click the background to go back. A slider tilts from 3D to straight down, and buttons turn the map a quarter turn.
What changed
The two changes that matter most, in plain words. Open any one to see it.
- 1
A slider tilts the view from the usual 3D angle to straight down.
Tilt from 3D to floor plan · came from Mark Parson
- 2
Click a shape and the camera glides to frame it and everything it talks to.
Click to frame · came from Mark Parson
- Two buttons spin the map a quarter turn, and a third resets it. New in this cycle
How we got here
Each change, traced back to the conversation it came from. A solid mark means the record names the source; a dashed one was matched by the draft and waits for review.
From the record: no recorded conversation behind this one.
No ruling needed: the work itself is the change.
A slider tilts the view from the usual 3D angle to straight down.
From the record: no recorded conversation behind this one.
No ruling needed: the work itself is the change.
Click a shape and the camera glides to frame it and everything it talks to.
Thanks to
People outside Qpoint first. Every thank-you points at something they said or made.
Built click-to-frame, the angle slider and rotation buttons
The record names no one. The experiment code and this record reached the qmap repo in commits authored by Mark Parson.
All images
Every picture from this cycle. Click any one to step through them all.
The pairs
Everything captured · 9
The full record 0 decisions · 4 key-change entries · 771 words · 9 captures
The record stays as written, for agents and for audit: Key Changes, every decision, the artifacts and the visual record.
Open the record for c6 →