archivedcreated 2026-03-23· last activity 2026-08-15
New in this cycle: AI Agents and Users as first-class actor types (icosahedron agents, sphere+cone users)
Goal
Add two new actor types — AI Agents and Users — with distinctive 3D meshes, realistic test data, and connection patterns that reflect modern network traffic.
New scenarios — aiTeamScenario (25 actors), userWorkspaceScenario (30 actors grouped by Department)
AI vendor URLs — OpenAI, Anthropic, Hugging Face, Cohere, Replicate
Actor Types (6 total)
Type
Geometry
Spin
Feel
App
Dodecahedron
Full tumble
Complex, interconnected
Service
Hexagonal prism
Grounded
Stable, modular
Database
3 stacked octagons
Grounded, slow
Layered storage
Vendor
Octahedron + favicon
Full tumble
External, precious
Agent
Icosahedron
Grounded + bob
Intelligent, autonomous
User
Sphere + cone
Grounded, very slow
Human, grounded
Key Decisions
Users are dual-modeled — visible actor entity AND grouping context. Group by Department/Role creates user-context rugs using existing tag-based grouping (no special code needed).
Agent geometry (Icosahedron) — visually distinct from App's dodecahedron (20 triangular vs 12 pentagonal faces). The faceted, crystalline look conveys synthetic intelligence.
Hover bob for agents — subtle floating animation distinguishes agents from grounded services/users.
Built From
C13: Group Mode — the group-by-type mode, layout engine, entity system, transitions, and composable architecture carry forward.
Visual record
9 captures — heroes, page slices, and full-page renders. Click to view.
Progressive Filter — all actors on stage Frame 2 — vendors removed, layout re-flows Frame 4 — only backend remains Top-down camera on the full cast Scale Storm — 200 actors under pressure Region Migration — 150 actors mid-move User Traffic scenario — the new user meshes in play Group mode — actors gathered by tag