← Cycles
Qmap · c1

Border Grouping

archivedcreated 2025-01-30· last activity 2026-08-15

Zone visualization strategies

New in this cycle: Thirteen competing strategies for drawing zone boundaries in 3D

Why

Initial exploration of how to visually represent security zones, geographic boundaries, and organizational borders in the 3D scene. The core question: how do we show "where" an actor lives without cluttering the visualization?

Objective

Explore 13 border/zone visualization strategies and evaluate which best communicate boundaries without overwhelming the traffic flow visualization.

Scope

  • dev/experiments/c1.border-grouping/ — strategy implementations

Key Changes

  • Implemented 13 visualization strategies: ZoneColoring, LayeredPlanes, ConvexHulls, ForceClustering, VoronoiPartitioning, GradientFields, BorderWalls, ZoneFog, ParticleClouds, TerrainElevation, IslandsChannels, SpotlightRegions, NestedRings

Visual record

23 captures — heroes, page slices, and full-page renders. Click to view.

Zone Coloring — tint as boundary
Zone Coloring — tint as boundary
Layered Planes
Layered Planes
Convex Hulls wrapping each zone
Convex Hulls wrapping each zone
Force Clustering — physics settling into groups
Force Clustering — physics settling into groups
Voronoi cell boundaries
Voronoi cell boundaries
Gradient Fields — soft ownership
Gradient Fields — soft ownership
Border Walls — hard fences
Border Walls — hard fences
Zone Fog — atmosphere as territory
Zone Fog — atmosphere as territory
Terrain — zones as landforms
Terrain — zones as landforms
Nested Rings — the ancestor of rugs
Nested Rings — the ancestor of rugs
c1 legacy
c1 legacy
c1 legacy
c1 legacy
c1 legacy
c1 legacy
c1 legacy
c1 legacy
c1 legacy
c1 legacy
c1 legacy
c1 legacy
c1 legacy

Artifacts

/experiments/c1.border-grouping/ (local dev)

Qpoint Brand Style Guide